The Last Labyrinth is a unique escape room experience, but not in a good way. You are strapped to a wheelchair with limited mobility. A laser pointer is attached to your forehead and you must guide a young girl through a labyrinth of puzzles to escape it.
In addition to Simon Says puzzles, Cut the Rope-style conundrums, and mirror reflections, you must solve a variety of puzzles. Due to a lack of guidance and logical solutions, a few feel almost impossible. Getting the girl to open and close a desk drawer four times in a row requires knocking over a vase in one room. Upon stumbling upon a board game that looked like chess, we realized we had come across Doubutsu Shogi.
The most tedious thing wasn’t being unable to complete puzzles, but rather not being able to do them ourselves. The gimmick of using a laser to guide the girl around the room just doesn’t work. You have to confirm her every item interaction with a nod or shake your head. Furthermore, it sometimes doesn’t register your head movement, and the girl just stares blankly at you, the same way you stare at her speaking her gobbledegook.
It lasts about 15 minutes on a run, with just a handful of puzzle rooms along branching paths before you reach one of several endings. In order to reach a single new challenge, you have to repeat paths and redo puzzles you know the answers to. Failing a puzzle triggers a torture scene in which both you and the girl die untimely. The torturous scenes are equally unpleasant and make restarting the already long puzzles even more difficult.
If you enjoy watching little girls get brutally murdered, you might want to avoid Last Labyrinth.
Pros:
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Variety of puzzles.
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Menu is easy to understand.
Cons:
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Laser gimmick.
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Unresponsive AI.
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Repeated rooms.
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Coherent but short.
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Solve puzzles illogically.
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A lack of guidance.
Score is 3 over 10.

