Players can select from a variety of parts and equipment in Armored Core 6. Some will change your overall build’s stats, while others may simply give you more firepower. There is, however, one aspect of combat that is often overlooked: melee attacks. The only thing you can do if you run out of ammo is to punch your target with your bare metal hand. Meanwhile, there are alternative pieces like the Pile Bunker that pack quite a punch. A product such as this has both advantages and disadvantages. Armored Core 6 Pile Bunker is a weapon that can be used in the fires of Rubicon. Let’s figure out how to use it.
In Armored Core 6, How to Use Pile Bunkers
PB-033M, or Pile Bunker, is a melee part that can be equipped to your armored core’s left arm. A Pile Bunker deals kinetic damage instead of energy damage like most other melee weapons. As a result, you will be unable to deal as much shield damage to an enemy, but your staggering power will be unbeatable. With this weapon, we will mainly use charged-up attacks as our primary method of attack.
When the Pile Bunker is charged up, it deals almost 5000 damage and 1800 impact. However, one of the downsides of this is the fact that it takes quite some time to wind up your weapon, even when you do not charge your attack. Due to this, if you are planning to attack your opponent with the Pile Bunker, you will want to stagger them first before launching the attack. In the event that you can find a moment between their attacks, you can land an attack that will severely deplete their stagger meter if you are able to strike at the right time. If done correctly, this is a move that can pay off greatly if properly executed, even if it is a bit riskier.
In Armored Core 6 the Pile Bunker is one of the equipment that you can learn how to use through trial and error, just like with most other equipment. Nevertheless, we hope that these small tips will be helpful to you in gaining the upper hand on any hostile mechs that might happen to cross you on the battlefield.