Sea of Stars Game Review

Set in a time long preceding the events of The Messenger, Sea of Stars carves out its distinct narrative path. If you’re familiar with the Ninja Gaiden-esque action game, you’ll find nods to appreciate. The tale revolves around Zale and Valere, masters of solar and lunar magic respectively. Rising as Solstice Warriors after dedicated training, they, along with their optimist friend Garl, embark on an adventure that transcends their initial mission. Amidst a myriad of characters weaving in and out, the story gains complexity, captivating your interest early on and holding it steadfastly. Though the game’s expansive duration does introduce quieter moments, the narrative is brimming with unforgettable instances that venture into unexpected territories.

A standout feature of the game lies in its diverse ensemble cast. The stoic headmaster Moraine, the enigmatic assassin Seraï, the inquisitive researcher Teaks, a jovial group of pirates, and an aquatic race known as the fish people—all contribute to a rich array of imaginative character designs. Much like The Messenger, humor is interwoven into the writing, lending charm and appeal to the cast. While the protagonists may lean towards familiar archetypes—steadfast and mission-driven—they aren’t devoid of individuality.

Enemies punctuate every landscape, and engagements aren’t random. It’s advisable to confront each group head-on, allowing you to practice the relatively intricate turn-based combat. Battles accommodate up to three party members (with the freedom to switch them) who wield standard attacks and MP-costing Skills. Effective timing, akin to Super Mario RPG, enhances attacks and blocks incoming strikes. Successful actions build a Combo meter, leading to potent tandem attacks by two party members.

Moreover, Sea of Stars employs a vital lock system in combat. Enemies display symbols representing damage types like sun, moon, blade, or blunt, before launching an attack. Matching the appropriate attack types deactivates these locks, weakening or nullifying the enemy’s assault. This mechanic necessitates deploying all party members effectively, making battles strategically engaging. While combat initially feels intricate, it becomes more intuitive over time. The game maintains a consistent challenge level, skillfully balanced and punctuated with well-timed additions. Impressively, grinding isn’t required; the difficulty remains suitable from start to finish. In case of struggles, special Relics can be acquired, altering the difficulty in specific ways.

While combat complexity can be daunting, mastering it brings a rewarding sense of accomplishment. Timed attacks and blocks for your party members become a captivating meta, especially during intense boss battles. The enemy design, overall commendable, excels in boss encounters. Environments and bosses shine as retro highlights, thanks to splendid pixel art augmented by dynamic lighting that adds a touch of realism. Additionally, the 16-bit era soundtrack leaves a lasting impression, with tunes you’ll hum long after your gaming sessions conclude.

Sea of Stars offers an immensely gratifying journey, maintaining its appeal from start to finish. Drawing inspiration from classic RPGs, it distinguishes itself with a compelling narrative, captivating characters, and intricate lore. The combat, enhanced by strategic mechanics, contributes to the enjoyment, while exploration of the pixelated world yields rewarding experiences. While not flawless, the game’s charm, vibrant presentation, and abundant personality overshadow any imperfections.

Author: Rencie Veroya