Connect With Friends in Minecraft Legends
Playing Minecraft Legends multiplayer online can be done with friends, through random matchmaking, or in competitive or cooperative mode. This depends on your preferences. In this guide to Minecraft Legends multiplayer, we will explain all the options.
Below are the major modes available in Minecraft Legends online multiplayer:
- Campaign: A four-player cooperative game
- Versus: A competitive multiplayer game for 2-8 players
- Lost Legends & Myths: Four-player cooperative gameplay
You can click on any of these links to get more information. However, you must ensure you have the relevant online service subscription if you’re on a platform that requires one for multiplayer – such as an Xbox Gold, PS Plus, or Nintendo Switch Online membership. You can’t play online without one.
Multiplayer Campaign and Story
A player can choose to play the campaign online when loading their save. You can invite friends (no random matchmaking) to help you play on the setup page. However, your progress in someone else’s game won’t carry over to yours – it will remain theirs.
Players can join a multiplayer game while you’re playing, and resources are shared, whereas Allays are not.
Multiplayer Competitive and Versus Modes
It has both random matchmaking and the option to play with friends. However, the lack of communication can prove problematic in the second and main competitive online multiplayer element, Versus. Players can play 1v1 or 4v4 teams, and there is also the option to compete with friends.
Each team has its base – blue or orange – on a large map, and the goal is to destroy the other team’s base before the other team does. This game benefits teams since one player defends the base while the other attacks.
Coop Mode in Lost Legends & Myths
Unlike the co-op campaign, Lost Legends & Myths are one-off challenges that can be downloaded once every month and are a cooperative game mode for up to four players to beat, with shared resources and unique Allays. Unlike the campaign, players cannot join a game in progress – you create a lobby before starting the challenge, with all the same restrictions as the story.