How to use your camera and solve this mind bending puzzler.
This Viewfinder walkthrough is a complete guide to this photographic puzzle game full of mind bending tricks and challenges. This will take right through to the final level and finish the game but we won’t spoil anything along the way.
The premise is simple enough – you have an effectively magical camera that makes the picture you take real. But the way it warps perspectives, repositions items and edits reality around you can be hard to take in. It sounds hard to understand but most of the solutions this generates can be summed up in one or two lines once you understand what to do – it’s just getting your brain to see these solutions using such a novel and new mechanic.
So here’s a run through of all every Viewfinder puzzle solution and how to complete the game.
Chapter 1 Aharon Level 1-1
The first area in Viewfinder is basically just there to introduce the rewind function you can use to undo mistakes. Head outside and towards the plant covered pergola. When you try to reach it the bridge will collapse and you’ll fall, so use your rewind to get back up and then take the other bridge to reach the photo of a teleporter. Place it anywhere to use it and continue.
Chapter 1 Aharon Level 1-2
You’ll need three batteries to power the teleporter here but only see two initially. Drop the ones you have on the power pad and then check the easel in order to find a photograph of the third battery. Place that anywhere and enter the new area that creates to get the final power source.
Chapter 1 Aharon Level 1-3
All you need to do here is grab the photo off the frame and place it to get the teleporter. Then go through the new door you just made to find a photo of a battery around the corner. You can then place that and use it to power things.
Chapter 1 Aharon Level 2-1
There’s two separate floating areas here. Get the picture of the bridge near where you start and use that to make an actual bridge to the other side and then, as you approach the fence, look for the picture of the door on the table to your left and use that to get past. Once you’re through that, find the picture of the building and use it to make a ramp between the solar panels and the platform with the teleporter.
Chapter 1 Aharon Level 2-2
You’ll need two batteries for this Viewfinder puzzle. One you can see behind the fenced area and the second is actually in the building without a door. There are three pictures on a screen of some clouds, a sunset and aurora, and because these are effectively just background sky you can use them to cut out parts of the level. So use one to cut the end off the fenced area, and another to cut the corner off the building. You can then get inside and grab the batteries you need.
Chapter 1 Aharon Level 2-3
You’ll find a picture here on a noticeboard that’s actually a picture of the area with the noticeboard and picture. Using it you can place a picture, enter the new area, pick up another picture, place that and so on to move towards the teleporter.
However, you won’t actually finish this level for reasons you’ll discover below.
At this point you’ll find yourself kicked out of what you now know to be a simulation. To get the power back on in Viewfinder and carry on, find the power room and turn all the switches off and back on again. That should get the lights back and let you continue.
You’ll end up back in the house and be able to try the level again. This time you can use the pictures to make a bridge all the way to the teleporter and finish it.
Chapter 1 Aharon Level 2-4
This is a simple but great level. You’ll find a drawing you can place to create a penciled area you can enter, and then just repeat the process – finding and placing the new picture you find inside each new area until you reach the teleporter back to the house.
Chapter 1 Aharon Optional Challenge
To start this optional challenge in Viewfinder you’ll need to rotate the first picture you find so that the leaf covered wall is on the floor. That will let you drop down to a new area where you’ll find a new picture of two arches on a table.
If you rotate the picture to access the lit side with a rock visible in the background as so you’ll find a picture of a maze, where you’ll be able to get a collectible duck from the back.
If you place the same picture so that the gloomier side with no rock visible is accessible like this you’ll find another table with a picture that, if you place as you find it, will loop you back to the picture of two arches. However, if you rotate it so the wooden wall is now the floor like this you can walk on the wood and follow it around the corner to find a new table and picture of what looks like a teleporter in a hole. It’s a teleporter in a hole. Place it beneath your feet so you fall into it and can use the teleporter to finish the level.
Chapter 1 Aharon Level 3-1
This level starts you off with a two-battery powered teleporter and a picture of a battery. Don’t place the picture before you find the photocopier nearby though, and use it to duplicate it. Then you can place both to get the pair of batteries needed to continue.
Chapter 1 Aharon Level 3-2
Before you do anything with the picture you can find, use the photocopier to make as many copies as you can. The large staircase off to one side is actually a bit of a red herring, as there’s nothing up there but a book you can look at (turn the picture to make a bridge out of the L-shaped part of the photo to reach it if you want to look).
What you actually need is the teleporter you can see upside down in the bottom left hand corner. Rotate the picture so it’s upright and then use the other pictures to make a bridge that reaches it.
That’s the first level completed.