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Baldur’s Gate 3 Dank Crypt Walkthrough and Trap Explained

The Dank Crypt in BG3 has a lethal grease and fire trap, and a door that’s seemingly impossible to open.

The Baldur’s Gate 3 Dank Crypt is probably one of the first dungeons you’ll come across in this Dungeons and Dragons game, with a button-operated exploding gas trap early on, a door that seemingly won’t open no matter what you do, and hordes of undead guarding a second button with the lich Withers on the other side. We’ll take you through a basic walkthrough of the Dank Crypt in Baldur’s Gate 3 below, including how to get past the trap, how to open the door, and what treasure and loot you can find along the way.

Dank Crypt Walkthrough in Baldur’s Gate 3

The Dank Crypt dungeon in Baldur’s Gate 3 is broken up into three areas:

We’ll go through them in order, starting with the entrance to the Dank Crypt on the Ravaged Beach, which is just to the North of where you land after escaping the Mind Flayers’ Nautiloid Ship.

Best Dank Crypt Party and Level Requirements

If you’re planning on going into the Dank Crypt, you’ll want to have your party at level 2 at least, as there’s a few noteworthy threats in there. It’s not impossible to do at level 1, but you will definitely struggle. Speaking of which, the best Baldur’s Gate 3 party to bring with you is one focused on combat and a little bit of trap/lockpicking (there’s not much chance for stealth or social situations). The following characters will help a lot:

Otherwise, you’ll want all the non-essential essentials ready and distributed – magic items, healing potions, weapons and armor, and ideally have at least a short rest before going in, pus making sure your magic users have at least a few spells slots to fuel the variety of Baldur’s Gate 3 spells that can help you.

How to Get Into the Overgrown Ruins Ancient Door Into the Dank Crypt

The main entrance to the Dank Crypt is an “Ancient Door” next to the Overgrown Ruins waypoint, just at the Northeast end of the Ravaged Beach. The door is locked, but you can attempt a lockpick check here, if you have a lockpick.

There are three other entrances, all at the Chapel Entrance up the hill North from you, but they’re all much more dangerous. The bandits ransacking the area from the first two of these entrances are pretty tough, and you’ll want to be level 3 or up before you consider taking them on.

We’ll approach this assuming you’re going through the Ancient Door by the Overgrown Ruins. You can go via the Hatch as a good second alternative, but all that really happens is that it’s the same challenges in reverse order (unless you specifically just want to get to Withers and the Amulet of Lost Voices).

How to Get Past the Dank Crypt Trap Around the Sarcophagus

Once you enter the Dank Crypt by the Ancient Door, you’ll notice a Sarcophagus ahead. If your characters pass some perception checks, they’ll notice Grease traps (marked in orange above) dotted around the room, at the locations marked above. They might also notice a button on an eastern pillar, though that’ll require another perception check. Here’s the basics of how this trap works, and how you can get past it.

The button is obviously the easiest one, but if you haven’t passed the Perception check to see it, others can work too. If you’re too far away from the button to do it safely, Gale or Lae’zel could use the Mage Hand spell, or you can simply shoot it with a bow or crossbow!

To get to the next room, you’ll need to use the Engraved Key on the Heavy Oak Doors to the North.

The Bedchamber and Ornate Door

In this connecting room you’ll have the opportunity to grab some treasure:

There’s also two sets of doors: a set that heads North, and a smaller door to the West. We’ll cover the West door first, but scroll down to the section on the tomb for more info on where the North door leads.

Going through the West door takes you to a new area called “Bedchamber”, where there’s an Ornate Door ahead of you with voices on the other side – and no sign of how to open it.

Actually, this door is opened from the other side, which is an area accessed by the first two alternate paths through the Chapel Entrance we talked about. If you go through the broken floor or the outside Ornate Door, you’ll encounter the bandits and have to fight them, but there’s also a statue of a wizard – and a skull behind it that’s a secret button. Press that to open the door. There is no way to open it from the Dank Crypt side, at least as far as we know at time of writing.

At this point your only option is the North Heavy Oak Door back in the treasure room. Let’s cover what’s through there now.

The Entombed Warriors of Jergal and Withers’ Tomb

After going through the North Heavy Oak Door, there are some things to do immediately:

After this, head back to the main room with the statue. In the North west corner of the room, a successful perception check will reveal a button. Pressing it will open a door, but also animate the Entombed dead. However, because you took all their loot and weaponry earlier, they’ll be easier to fight!

Once they’re dead – properly dead – head through the door the button opens to find a secret tomb. Open the Heavy Chest to get 93 Gold and The Amulet of Lost Voices, an incredibly good item that allows the wearer, when equipped, to cast the Speak With Dead spell on any corpse they find!

The last thing to do is to open the new sarcophagus – which triggers a cutscene where an intelligent undead named Withers appears. Withers will ask you some cryptic questions but won’t attack, and after dialogue is over, he can be found at your campsite. Withers is actually an NPC who can reanimate and resurrect your allies, though he’ll ask for 200 Gold per life restored.

And that’s all the main elements of the Dank Crypt! You can head back out the way you came, or go East from the Jergal statue into the little underwater river to find the hatch we mentioned as your third option for getting in/out of the area.

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