Forrest Nash, a smooth-talking DJ on a local radio station in a small town, is in charge of a late night call-in show in Killer Frequency. You’re on the air helping callers escape the frightful Whistling Man while you take emergency calls. A serial killer is on the loose, and the police department is in disarray.
Played almost entirely from within the broadcast room, this is a first-person adventure. You must save the lives of each citizen by playing music and advertising, while Producer Penny helps you with incoming calls and rescue callers. In your role as a radio station host, you’ll need to explain to callers how to escape the killer’s clutches using some concocted documents and items.
All of it is delivered with personality and a sense of humour, and the over-the-top premise and voice acting keep you interested. Characters may die or live based on your advice to the Whistling Man, which can create some tense situations. For example, you might have to direct someone through a corn maze or hotwire a car to escape. A character’s survival is pretty satisfying — it’s just down to execution — sometimes the answers are unclear, leading to unnecessary deaths. In addition, gameplay is largely unremarkable; controls are difficult to use when you need to highlight certain objects or press small buttons.
Despite the fact that it looks fine, the combination of a purposely dingy setting and block colours isn’t very eye-catching. We also feel PSVR2 support would alleviate control issues, as it was originally developed for VR.
Even so, Killer Frequency is an entertaining, unorthodox murder mystery that fans of narrative-driven games will certainly enjoy – it just needs a little bit more polish.
Pros:
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A new concept
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Narrative overkill
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Mystery intrigues
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Good music
Cons:
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PSVR2 support is missing
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Uncertainties
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A fiddly affair
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Flat design
This game gets a 6 out of 10.

