After resting up, Greez tells Cal that he should be able to find a gyro module needed to fix the Mantis in a smuggling tunnel that joins to the basement.
Find Gyro Module
Head down the Smuggler’s Tunnel and when you get to the Star Wars Jedi Survivor green laser barrier, go right to squeeze through a gap in the wall. This leads into a cave which you can wall run around to get onto an upper path blocked by rocks which you can Force Push away.
Now you’ll be in another cavern with some rock ledges that lead down. Make your way along and you’ll eventually find the gyro module on the ground, so interact with it to pick it up. However, Cal’s bad luck continues as he and BD-1 fall into a hole and end up in a mysterious chamber.
Bring Gyro Module to Greez
Now that you have the gyro module, you need to get through this chamber to reach Greez. Rest at the Collapsed Passage Meditation Point, then traverse further into the chamber – you’ll end up wall jumping up to a higher level which leads into the main area called the Chamber of Duality.
As soon as you get into the chamber, look left and Force Pull the metal orb from the coupler holding it, then Force Push the orb into the other nearby coupler that’s glowing blue. This will form a bridge so that you can cross over to the central platform. Do so and you’ll uncover an ancient High Republic droid known as Zee.
Unfortunately, Zee is trapped so you need to free her using more orb-and-coupler puzzles. Start by Force Pulling the orb from before and throwing it into the coupler in front of Zee. Once the new bridge has formed, get across, grab the winch cable on the nearby wall, and attach it to the locking device to open a doorway on the wall.
You can now grab a second orb from the newly revealed small room. Take the new orb back to the central platform and toss it at one of the two couplers that are behind Zee. Then grab the first orb and put it in the other coupler to activate the bridge.
Cross the bridge, wall run to the left, then wall jump upwards on the opposite side. While you’re up here, pull in and lock another winch cable to raise the ruins pinning Zee down. Jump down to the droid and help her up.
After the cutscene, follow her back across the bridge where she’ll access a lift that takes you right back to Rambler’s Reach Outpost. Lead her inside Pyloon’s Saloon to hand over the gyro module. While Greez and Bode get the Mantis fixed, it’s up to Cal to investigate a Forest Array to help Zee on her mission to open a path to the hidden sanctuary of Tanalorr.