When you arrive back on Zeffo your main objective will be to reach the Imperial Dig Site. There’s a lot more to explore now though with the extra upgrades you’ve gained so we’ll take a semi direct route here that will mainly investigate new places rather than anywhere you’ve already been through.
Head right, up the hill towards the shortcut you used to leave here before. So that’s up the ramp and over the beam into the area where the monsters are chewing on the Stormtrooper. Go up the ledge and through the door to reach the ice slide that will take you back down to the Ice Cave via a couple of rotating wheels you have to Force Slow to get through.
Ice Caves
There’ll be a RPG trooper, Scout Trooper and a monster to kill. Once they’re done head left towards the stone bridge with the animal on that leads towards the two flat spinning disks. You’re going for the next orange cable car lift on the right. Later, when you’ve unlocked the double jump Jedi Leap you’ll be able to take a shortcut by jumping to the ledge by the Scomp Crate, but until then you’ll need to go the long way around via the spinning disks and wall run.
Get in the lift and you’ll reach an area you may have visited before with the Scomp Door we previously said you should ignore for now as you’d be coming back. It’s time. Go through the door and you’ll find some water you can swim through. When you can walk again, check right for a Force Echo then continue on to reach a new area called Crash Site and a new Force Echo on the left.
Crash Site
If you have the rebreather at this point you can swim right immediately and look for a crate in an alcove under the cliff with the Lightsaber Sleeve Elemental Nature
If you head right you can swim to a new spot where there’s a large beast to kill, or you can jump up to the Climbable Wall to and avoid it. Continue along the ledges to the right and you’ll reach a wall run to a Crate with the Poncho Material Hypershell.
There’s also a crate nestled in an alcove underwater where with the Lightsaber Switch Elemental Nature.
Come back to where you climbed up and at the back you can find a red forcefield you can Overcharge to deactivate. Squeeze through the gap and cut through the mess of cables in the room you reach to move on.
Legendary Beast Rabid Jotaz
You’ll enter a large circular chamber which you can drop down into to Overcharge a panel and play a message, then Force Push the door open to get back outside, and loop back around to return to the chamber, this time heading up to the next level through another narrow gap.
You’ll come out into a chamber with a Legendary Beast called Rabid Jotaz you can kill. Whether you do or not, you can Force Push the door below open and go through the dark corridor, watching out for the spiky plants and a monster. You’ll drop down into a room with some more plants and creatures to kill and an Overcharge panel that will open the door through the window.
Go through the door and follow the passage through an area with water you can get over using the beam above.
(If you have the rebreather at this point you can hold Square to dive underwater and find a crate with the Lightsaber Material Orichalc).
Carry on, through a door you’ll have to Force Push open, into another room with an Overcharge panel that rotates a large wheel with a V shaped chunk missing and opens the door on the other side. Before you do anything, however, swim to the wire that hangs into the water and cut it so it doesn’t electrify it. That way you’ll be able to swim across to the open, powered door without being electrocuted. Now power the wheel and stop it in a ‘ten to two’ position, as if it was a clock face. On the left hand side you should be able to reach an alcove with a Force Echo in.
Overcharge and leave the panel on so the door open on the other side and head through to take a lift up to a control room looking out over the area with the Legendary Beast Rabid Jotaz is/was. You’ll find a Force Essence and another Overcharge panel you can use to open the doors and power up the broken fan you can now use, with Force Slow, to get back out.
Once out swim to the circular area in the middle of the water with a small crashed ship to the right and a large beast patrolling.
(There’s a break in the big metal ring where you’ll see a crate underwater you can reach when you have the Rebreather that contains the Poncho Material Fjord. There’s also a crate in the water on the other side of the ring where you’ll find the BD-1 Skin Grungio. If you swim out the gap in the ring, into the back area, and look to the right for a large metal cylinder with red girders on it you’ll find another crate underwater with the Lightsaber Material Polished Bronzium. To the right if your facing the giant wreck you’ll see a rope leading up to an opening in the cliff. Inside you’ll find an Overcharge panel and a Life Essence at the end of the tunnel. Turn on the panel and then use Force Slow to get past the pistons it activates and reach the Life Essence).
Ignore the climbable Wall the giant ring structure lets you reach for now and carry through more water to the area underneath the huge ship where you’ll find two space antelope and a Scomp crate with BD-1 skin swoop.
(If you have the rebreather continue to the back and into the water you find there where you’ll find a crate at the bottom with the Lightsaber Emitter Elemental Nature).
Now return to the big metal ring structure and use it to reach the climbable wall.
If you have Jedi Leap you can continue into the giant engine at the top. There’s a long sliding section at the end where you’ll have to avoid electrical hazards and Force Push some wall as you go before you’re dropped in some water at the bottom.
Keep swimming along until you a circular platform you can climb onto with a Meditation Spot. In the water to the right, around the corner is a small opening that will lead to a crate with the Lightsaber Switch Elemental Nature 2. From the Meditation Spot you can climb up to an area with some creatures.
On the left you can reach a Force Echo, while on the right you can reach another Climbable Wall via a couple of Probe Droids to deal with. You’ll reach a Wall Run to an area with some Troopers and a Purge Trooper. There’s a beam you can use to reach a lower platform with an Overcharge Panel and a shortcut rope you can cut. Activate the Overcharge Panel to start a platform revolving and then stop it so you can enter the electrified tunnel.
At the other end you’ll find a chamber with and electrified pillar and come creatures to kill. On the left you’ll see a fan you can Force Slow to reach a Force Echo. Then head around to the closed door and open it. You’ll be attacked by a Purge Trooper so deal with him and then head through the door opposite.
On the right you’ll see a Climbable Wall that will lead you around to a shortcut rope you can release to the Meditation Spot below and a rope you can Force Pull down to reach another rope and swing over to the red framed door. Inside you find a beam to cross and a Wall Run to reach the other side where there’s an RPG trooper. Head over and climb up to a double Wall Run you’ll have to time through some electricity. On the other side is a Scout Trooper and a Purge Trooper to deal with before you can reach a rope that will take you up to another Meditation Point.
Head right and cut through the cables to find a Force Echo then go through the big door. In the next room Force Push the big block away from the Overcharge panel and use it to climb up and reach the cable you can cut to drop the platform. Go back to the Overcharge Panel and activate it so there’s a container the Wall Run above you can reach on the other side. Then Force Push the block towards it and Force Slow it so you can climb it and reach the Wall Run to get over. On the other side you’ll find some Stormtroopers fighting a monster. When that’s all gone collect the Force Echo and the three Scomp Crates that contains the Poncho Material Starfighter, Lightsaber Material Chromium respectively BD-1 skin Cantonica.
Star Wars Jedi Fallen Order Stim location, Crash Site
Head left and fight two Probe Droids before climbing into the big circular opening where you’ll fight some more Probe Droids. Drop down at the end and grab the Life Essence before you use the Overcharge Panel to move the zipline into place. Head in through the big doors to reach a cable car lift which will take you to Imperial Dig Site.