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A PSVR Classic Remains on PSVR2 – Rez Infinite

The PSVR2 glow-up made Rez Infinite an even better experience. A game originally for the PS2, it seems at home in VR to such an extent that it might as well have been intended that way.

In addition to the visual upgrade, PSVR2’s graphical upgrade is immediately noticeable. Although the game has been around for over 20 years, the textures and levels are vibrant and crisp. HDR makes excellent use of high-contrast environments. Furthermore, the PSVR2 Sense Controllers provide vastly superior tracking, resulting in much improved shooting. Tracking used to be a little wobbly, so the new tracking offers a steady hand.

Likewise, haptics are immediately noticeable. This title is musically driven, and much like Tetsuya Mizuguchi’s other PSVR2 title, Tetris Effect, the haptics emphasize rhythm. Immersion is further increased by the headset and controllers pulsing to the beat. The majority of the new features in the game offer a massive improvement over the previous version.

Despite the novelty of eye-tracking, the PSVR2 Sense Controllers are far more effective at identifying enemies simply by looking at them. The reticle usually moves properly when aiming with our eyes, but it’s inconsistent in identifying highlighted enemies as targets. It’s a bit disappointing.

Area X, the PSVR level, was the reason I bought Sony’s headset all by itself last time. Despite how incredible that level left last time, it’s just as good now. With its new resolution, HDR, Unreal Engine 5 upgrade, and improved tracking, Area X is still a must-play seven years ago. Despite its relatively minor upgrade fee, this is well worth it.

Pros:

Cons:

Score is 9/10.

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