Review: Marvel’s Spider-Man Remastered

Playing Spider-Man on PC is fun, but playing it on a dual- or triple-screen setup is probably even more fun. Marvel’s Spider-Man Remastered for PC lets you do all that, and it supports both PlayStation DualSense and Xbox controllers. It’s a pretty flawless port. That’s what I could tell swinging through the game. This time, you can use a keyboard and mouse. You can remap keys, and you can pan the camera around you faster with the mouse. My favorite way to play is with a controller. With DualSense, you can feel the tension of your web lines as you swing. I don’t have adaptive triggers on my Xbox controller, so swinging feels hollow.

The PS5 version of Marvel’s Spider-Man is built for a specific system, but Remastered lets you use a wide range of PCs. You can play at max settings if you have top-of-the-line gear. The game also supports NVIDIA’s multi-monitor feature, so you can play it on three screens. You can do it with two, but I don’t recommend it. It’s because Spider-Man has a huge thick bezel down the middle. My Nvidia GeForce RTX 2060 card runs Ray Tracing on Very High with DLSS enabled. Turning off RT gives you more stable performance at 100fps or more on Full HD.

There are three different options for image-upscaling in the game. As well as Nvidia’s DLSS, AMD has FSR 2.0, and Insomniac Games has Temporal Injection (IGTI). I only tested DLSS and IGTI, and DLSS looked better. Spider-Man looks fuzzy with IGTI when there are a lot of objects to render. However, DLSS keeps things clean. You probably won’t need any of these options if your PC is powerful enough. At the very least, you’ll be able to run this gorgeous game on mid-range hardware.

Author: Rencie Veroya