Fire Weapon Master: Carlos

Grade: 5 star

Type: Attack

Good for: PvP in General, NB12, SF10

Leader Skill: Increase the Critical rate of ally monsters by 24%

How to get: Mystical Scroll, Temple of Wishes, Fire Scroll, Legendary Scroll, Legendary All-Attribute Scroll, Transcendence Summoning Piece

Recommended Runes:

  • Violent, Will (SPD/ATK, CD/CRI, ATK/HP)

Recommended Artifacts:

  • DMG Dealt on Wind +
  • DMG Taken from Water –
  • [S1] CRIT DMG +
  • [S2] CRIT DMG +
  • [S3] CRIT DMG +
  • [S1] Accuracy +
  • [S2] Accuracy +
  • [S3] Accuracy +
  • SPD+ Prop. to Lost HP
  • ATK UP Effect +
  • SPD UP Effect +
  • CRIT DMG Taken –
  • Add’l DMG Prop. to ATK
  • CD+ as more enemy HP, max
  • CD+ as less enemy HP, max
  • Own Turn 1-target CD+

Strengths:

  • Carlos has a unique passive that allows him to do better over time since killing an enemy allows him to absorb their ATK power.
  • All of his skills are Multi Hits which makes him useful in Necro B12.
  • His S1 heal blocks.
  • His S2 does branding which is great for additional damage.
  • Since two of his skills are AoE he is excellent for Fire Rift to clear the fire minions.

Weakness:

  • His passive requires you to kill an enemy or for an ally to die, so he needs to be paired with a nuker.

 

Skill Number Skill Name Description Skill Effects Cooldown Multiplier Formula Skillups Total
1 Glaive Slash Attacks the enemy 2 times to disturb the target’s HP recovery for 2 turns with a 30% chance each. Disturb HP Recovery (Healing effects are blocked for a number of turns) None (ATK * 1.9) x 2 Hits Damage +25%
Effect rate +20%
2 Weakness Shot Attacks the enemy to leave a Branding effect for 2 turns and attacks 3 more times. The damage increases as the enemy’s HP condition is bad. (Reusable in 4 turns). Increase Damage (Increases damage under certain conditions)
Brand (Enemies with Branding Effect take 25% more Damage)
4 (–> 3) ATK * (3.1 – 1.2*Target current HP%) x 4 Hits Damage +35%
3 Collect Weapons
(Passive)
Your Attack Bar increases by 75% when an enemy or ally dies, and your Attack Power increases by up to 300% equal to the dead target’s base Attack Power. [Automatic Effect] Accumulate ATK
(ATK increases by given amount under certain conditions)
Increase ATB
(The ATK bar of ally monsters is filled by a set amount.)
None
Author: Aisha