Light Sky Surfer: Daniel

Grade: 5 star

Type: Attack

Good for: PvP in General, GB12, DB12, SF10

Leader Skill: Increase the Critical rate of ally monsters in Arena by 33%

How to get: Temple of Wishes, Light and Darkness Scroll, Light and Dark Summoning Piece, Legendary All-Attribute Scroll, Transcendence Summoning Piece

Recommended Runes:

  • Violent, Will (SPD/ATK, CD/CRI, ATK)

Recommended Artifacts:

  • DMG Dealt on Dark +
  • DMG Taken from Dark –
  • [S1] CRIT DMG +
  • [S2] CRIT DMG +
  • [S3] CRIT DMG +
  • [S1] Accuracy +
  • [S2] Accuracy +
  • [S3] Accuracy +
  • SPD+ Prop. to Lost HP
  • ATK UP Effect +
  • SPD UP Effect +
  • CRIT DMG Taken –
  • Add’l DMG Prop. to ATK
  • CD+ as more enemy HP, max
  • CD+ as less enemy HP, max
  • Own Turn 1-target CD+

Strengths:

  • Daniel is a great damage dealer.
  • He increases the target’s skill cooldown while decreasing his.
  • His 3rd skill is AOE, decreases ATB and deals additional damage.

Weakness:

  • Immunity monsters like Woosa and Fran can prevent him from landing his bombs.

 

Skill Number Skill Name Description Skill Effects Cooldown Multiplier Formula Skillups Total
1 Cutback Blow Attacks the enemy to absorb the Attack Bar by 15% with a 50% chance. Absorb ATB (Steal ATB from the enemy and add it to yourself) None ATK * 3.8 Damage +20%
Effect rate +20%
2 Impulse Gun Attacks the enemy, increases the target’s skill cooldown time by 1 turn and absorbs the Attack Bar by 30% with a 75% chance each. In addition, decreases your skill cooldown time by 1 turn if you successfully increased the skill cooldown time. (Reusable in 4 turns). Absorb ATB (Steal ATB from the enemy and add it to yourself)
Increase Cooltime (Puts the target’s skill on cooldown)
Decrease Cooltime (Reduces cooldown counter of skills by 1 or more)
4 (–> 3) ATK * 5.4 Damage +25%
Effect rate +25%
3 Quantum Explosion Attacks all enemies to decrease their Attack Bar by 70% each. If the Attack Bar of an enemy (bosses excluded) becomes 0 and there is no more Attack Bar to be decreased, decreases the enemy’s HP by the remaining amount of Attack Bar to be decreased. (Reusable in 5 turns). Decrease ATB (Reduces the enemy’s attack gauge)
AOE
5 (–> 4) ATK * 4.1 Damage +20%
Author: Aisha