Grade: 5 star
Type: Attack
Good for: PvP in General
Leader Skill: Increase the Resistance of ally monsters in Arena by 55%
How to get: Mystical Scroll, Temple of Wishes, Fire Scroll, Legendary Scroll, Legendary All-Attribute Scroll, Transcendence Summoning Piece
Recommended Runes:
- Fatal, Will (SPD/ATK, ATK, ATK)
- Violent, Will (SPD/ATK, ATK, ATK)
Recommended Artifacts:
- Bomb DMG +
- DMG Dealt on Wind+
- DMG Received from Water-
- [Skill 1] Accuracy +
- [Skill 2] Accuracy +
- [Skill 3] Accuracy +
- ATK Increasing Effect +
- SPD Increasing Effect +
- CRIT DMG Received
- Add’l DMG Proportional to ATK
Strengths:
- John is an AOE bomber.
- Two of his skills absorb ATB.
- He increases the target’s skill cooldown while decreasing his.
- His 3rd skill bomb blows up after just 1 turn.
Weakness:
- Immunity monsters like Woosa and Fran can prevent him from landing his bombs.
- He needs high accuracy to land all of his bombs.
Skill Number | Skill Name | Description | Skill Effects | Cooldown | Multiplier Formula | Skillups Total |
1 | Cutback Blow | Attacks the enemy to absorb the Attack Bar by 15% with a 50% chance. | Absorb ATB (Steal ATB from the enemy and add it to yourself) | None | ATK * 3.8 | Damage +20% Effect rate +20% |
2 | Impulse Gun | Attacks the enemy, increases the target’s skill cooldown time by 1 turn and absorbs the Attack Bar by 30% with a 75% chance each. In addition, decreases your skill cooldown time by 1 turn if you successfully increased the skill cooldown time. (Reusable in 4 turns). | Absorb ATB (Steal ATB from the enemy and add it to yourself) Increase Cooltime (Puts the target’s skill on cooldown) Decrease Cooltime (Reduces cooldown counter of skills by 1 or more) |
4 (–> 3) | ATK * 5.4 | Damage +25% Effect rate +25% |
3 | Plasma Bomb | Installs a bomb that goes off after 1 turn on the enemy target and a bomb that goes off after 2 turns on all remaining enemies. (Reusable in 5 turns). | Bomb (A bomb is planted on a monster which is set to detonate in a fixed amount of turns. The damage inflicted is proportional to the enemy’s attack. AOE |
5 (–> 4) | ATK * 4.5 | Damage +20% |