Grade: 5 star
Type: Attack
Good for: PvP in General, NB12, SF10
Leader Skill: Increase the Critical rate of ally monsters by 24%
How to get: Mystical Scroll, Temple of Wishes, Fire Scroll, Legendary Scroll, Legendary All-Attribute Scroll, Transcendence Summoning Piece
Recommended Runes:
- Violent, Will (SPD/ATK, CD/CRI, ATK/HP)
Recommended Artifacts:
- DMG Dealt on Wind +
- DMG Taken from Water –
- [S1] CRIT DMG +
- [S2] CRIT DMG +
- [S3] CRIT DMG +
- [S1] Accuracy +
- [S2] Accuracy +
- [S3] Accuracy +
- SPD+ Prop. to Lost HP
- ATK UP Effect +
- SPD UP Effect +
- CRIT DMG Taken –
- Add’l DMG Prop. to ATK
- CD+ as more enemy HP, max
- CD+ as less enemy HP, max
- Own Turn 1-target CD+
Strengths:
- Carlos has a unique passive that allows him to do better over time since killing an enemy allows him to absorb their ATK power.
- All of his skills are Multi Hits which makes him useful in Necro B12.
- His S1 heal blocks.
- His S2 does branding which is great for additional damage.
- Since two of his skills are AoE he is excellent for Fire Rift to clear the fire minions.
Weakness:
- His passive requires you to kill an enemy or for an ally to die, so he needs to be paired with a nuker.
Skill Number | Skill Name | Description | Skill Effects | Cooldown | Multiplier Formula | Skillups Total |
1 | Glaive Slash | Attacks the enemy 2 times to disturb the target’s HP recovery for 2 turns with a 30% chance each. | Disturb HP Recovery (Healing effects are blocked for a number of turns) | None | (ATK * 1.9) x 2 Hits | Damage +25% Effect rate +20% |
2 | Weakness Shot | Attacks the enemy to leave a Branding effect for 2 turns and attacks 3 more times. The damage increases as the enemy’s HP condition is bad. (Reusable in 4 turns). | Increase Damage (Increases damage under certain conditions) Brand (Enemies with Branding Effect take 25% more Damage) |
4 (–> 3) | ATK * (3.1 – 1.2*Target current HP%) x 4 Hits | Damage +35% |
3 | Collect Weapons (Passive) |
Your Attack Bar increases by 75% when an enemy or ally dies, and your Attack Power increases by up to 300% equal to the dead target’s base Attack Power. [Automatic Effect] | Accumulate ATK (ATK increases by given amount under certain conditions) Increase ATB (The ATK bar of ally monsters is filled by a set amount.) |
None |