The AI-Powered DLSS 3.5 from Nvidia: What Is It?

 What Is DLSS 3.5

It’s an AI-powered version of Nvidia’s Deep Learning Super Sampling (DLSS), which uses AI to improve ray tracing in games. DLSS 3.5 introduces a new technique called Ray Reconstruction that uses AI to generate higher-quality pixels for ray-traced scenes.

Ray tracing is a technique that simulates how light behaves in the real world, creating realistic shadows, reflections, and global illumination. However, ray tracing is computationally expensive, so it can often reduce the frame rate of games.

DLSS uses AI to upscale lower-resolution images to a higher resolution, which can improve the frame rate of games without sacrificing image quality. DLSS 3.5 uses Ray Reconstruction to further improve the quality of ray-traced images by generating higher-quality pixels from lower-quality ones.

How Does Ray Reconstruction Work?

Ray Reconstruction works by analyzing each pixel on the screen and comparing it with its corresponding ray in the scene. It then uses the information from the ray to reconstruct a more accurate pixel that matches the light source’s color, brightness, and direction.

DLSS 3.5 is available in a number of games, including Cyberpunk 2077, Control, and Minecraft. It is supported by all GeForce RTX GPUs, from the RTX 2060 to the RTX 4090.

Here are some of the benefits of using DLSS 3.5:

  • Improved image quality: DLSS 3.5 can significantly improve the image quality of ray-traced games, especially in terms of shadows, reflections, and global illumination.
  • Increased frame rate: DLSS 3.5 can also increase the frame rate of ray-traced games, making them more playable.
  • Thanks to DLSS 3.5, ray tracing can get better performance and image quality.

If you are looking to improve the performance and image quality of ray-traced games, then DLSS 3.5 is a great option. It is a powerful AI-powered technology that can significantly improve the visual fidelity of games without sacrificing performance.

Author: Khate Dizon